Impaired control and Gaming-Related harm in relation to gaming Disorder

Bartosz A. Kowalik, Paul H. Delfabbro, Daniel L. King

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)
64 Downloads (Pure)

Abstract

The concept of impaired control (IC) over gaming is an important element of assessment and interventions for problem gaming and gaming-related harm. Past studies have reported that gaming disorder (GD) is associated with various negative consequences, but there is limited research on the relationship between IC over gaming and negative outcomes. To address this gap, the study investigated the relationship between impaired control and gaming-related harm among individuals with self-identified gaming disorder. It was hypothesized that IC would be positively associated with gaming-related harm and harm severity. In addition, it was predicted that IC would be a significant predictor of harm when controlling for age, gender, psychological distress, and gaming urges. The current study recruited 513 participants through an online survey platform. The Impaired Control Over Gaming Scale (ICOGS) was used to measure IC, and modified items from Browne et al.'s taxonomy of gambling harms were used to assess gaming harm severity. The logistic regression results showed that IC was positively related to all forms of harm, after controlling for other variables. The predictive value of IC was similar across financial, psychological, relationship, social and work/school domains. These results supported the importance of IC as a mechanism that contributes to the experience of gaming-related harm, and the need to target IC in interventions for GD.

Original languageEnglish
Article number107926
Number of pages8
JournalAddictive Behaviors
Volume151
Early online date1 Dec 2023
DOIs
Publication statusPublished - Apr 2024

Keywords

  • Gaming Harm
  • Gaming urges
  • Impaired control
  • Internet gaming disorder

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