Intensity of shoulder muscle activation during resistive exercises performed with and without virtual reality games

B. Mazzone, L. Lighthall Haubert, S. Mulroy, P. Requejo, M. Gotsis, V. Lympouridis, B. Lange, R. Profitt, C. Winstein

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

Approximately 70% of individuals with spinal injury eventually develop shoulder pain. A home exercise program can reduce this pain. Virtual reality gaming (VRG) may enhance motivation for exercise. This study aimed to determine if performance of shoulder exercises integrated into VRG results in similar muscle activation as non-VRG exercise. Five volunteers with paraplegia performed shoulder exercises with and without VRG. Arm kinematics and shoulder muscle activity were recorded. No clinically significant differences were found in kinematics between conditions. Muscle activation was similar or greater during VRG than non-VRG exercise. Therefore, exercise with VRG should be effective for reducing shoulder pain after spinal injury.

Original languageEnglish
Title of host publication2013 International Conference on Virtual Rehabilitation (ICVR)
Place of PublicationUSA
PublisherInstitute of Electrical and Electronics Engineers
Pages127-133
Number of pages7
ISBN (Print)9781479907748
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event2013 10th International Conference on Virtual Rehabilitation, ICVR 2013 - Philadelphia, PA, United States
Duration: 26 Aug 201329 Aug 2013

Conference

Conference2013 10th International Conference on Virtual Rehabilitation, ICVR 2013
Country/TerritoryUnited States
CityPhiladelphia, PA
Period26/08/1329/08/13

Keywords

  • Shoulder exercises
  • Spinal cord injury
  • Virtual reality gaming

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