Interactive context-driven visualization tools for augmented reality

Erick Mendez, Denis Kalkofen, Dieter Schmalstieg

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

34 Citations (Scopus)

Abstract

In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, to support information filtering. We show how elements of a scene graph are grouped by context in addition to hierarchically, and, how this enables us to locally modify their rendering styles. This research has two major contributions, the use of context sensitivity with 3D Magic Lenses in a scene graph and the implementation of multiple volumetric 3D Magic Lenses for Augmented Reality setups. We have developed our tool for the Studierstube framework which allows us doing rapid prototyping of Virtual and Augmented Reality applications. Some application directions are shown throughout the paper. We compare our work with other methods, highlight strengths and weaknesses and finally discuss research directions for our work.

Original languageEnglish
Title of host publicationProceedings - ISMAR 2006
Subtitle of host publicationFifth IEEE and ACM International Symposium on Mixed and Augmented Reality
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages209-218
Number of pages10
ISBN (Print)1424406501, 9781424406500
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventISMAR 2006: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality - Santa Barbara, CA, United States
Duration: 22 Oct 200625 Oct 2006

Publication series

NameProceedings - ISMAR 2006: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality

Conference

ConferenceISMAR 2006: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Country/TerritoryUnited States
CitySanta Barbara, CA
Period22/10/0625/10/06

Keywords

  • Interaction techniques for MR/AR
  • Real-time rendering

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