@inproceedings{f9a425d29d07476296a8126680b4ba3b,
title = "Interactive Game-Based Rehabilitation Using the Microsoft Kinect",
abstract = "Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game {"}JewelMine{"} consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.",
keywords = "balance training, full-body tracking, physical therapy, rehabilitation, Virtual reality",
author = "Belinda Lange and Sebastian Koenig and Eric McConnell and Chien-Yen Chang and Rick Juang and Evan Suma and Mark Bolas and Albert Rizzo",
year = "2012",
month = mar,
doi = "10.1109/VR.2012.6180935",
language = "English",
isbn = "9781467312479",
series = "IEEE Annual International Symposium Virtual Reality",
publisher = "Institute of Electrical and Electronics Engineers",
pages = "171--172",
editor = "Sabine Coquillart and Steven Feiner and Kiyoshi Kiyokawa",
booktitle = "IEEE Virtual Reality Conference 2012",
address = "United States",
note = "19th IEEE Virtual Reality Conference, VR 2012 ; Conference date: 04-03-2012 Through 08-03-2012",
}