Lost in the Virtual Abyss: Female Participation and Experience in Virtual Production Industry and Educational Contexts in Australia

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The Virtual Production (VP) sector draws its workforce from other screen-based industries including film, games, animation, and visual effects, all of which have continued to reckon with how female-identifying people experience working in the sector. To date, research about gender equity in VP is scant, and in Australia, where the sector is undergoing an expansion, practically non-existent. We do not yet know the extent to which the lower participation of Australian women in pipeline screen industries and/or screen industry leadership roles has also entered the VP industry. Moreover, we know little about the experiences and approaches of educators who have taken the lead in teaching VP methods in tertiary settings. This chapter presents findings from pilot research we are developing about the opportunities and challenges for female-identifying and gender diverse workers in the Australian VP sector. With reference to long-form interviews with workers in VP, we analyse the impact of gender on people’s workplace experiences, including educational environments where workforces are nurtured and shaped and where expectations are generated about future workplace norms and relations. Our analysis of interview data explores these areas in industry and educational settings to offer insights into female-identifying workers’ participation in, and experience of, work in VP.

Original languageEnglish
Title of host publicationThe Screens of Virtual Production
Subtitle of host publicationWhat is Real?
EditorsSian Mitchell, Colin Perry, Sean Redmond, Lienors Torre
Place of PublicationLondon
PublisherRoutledge, Taylor & Francis Group
Chapter16
Pages255-268
Number of pages14
ISBN (Electronic)9781003463139
ISBN (Print)9781032730721, 9781032732176
DOIs
Publication statusPublished - 2025

Keywords

  • Virtual production
  • Gender equity
  • Australian screen industry
  • Women and postproduction
  • Gender and screen technologies

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