Ludii and XCSP: Playing and solving logic puzzles

Cedric Piette, Eric Piette, Matthew Stephenson, Dennis J.N.J. Soemers, Cameron Browne

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as Sudoku, but also enjoy the ability to check their solution easily once it's done. For this reason, using constraint programming is naturally suited to solve them. In this paper, we focus on logic puzzles described in the Ludii general game system and we propose using the XCSP formalism in order to solve them with any CSP solver.

Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
PublisherInstitute of Electrical and Electronics Engineers
Number of pages4
ISBN (Electronic)9781728118840
ISBN (Print)9781728118857
DOIs
Publication statusPublished - Aug 2019
Externally publishedYes
Event2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2019-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2019 IEEE Conference on Games, CoG 2019
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19

Keywords

  • Constraint Programming
  • General Game AI.
  • Knowledge Representation

Fingerprint

Dive into the research topics of 'Ludii and XCSP: Playing and solving logic puzzles'. Together they form a unique fingerprint.

Cite this