Skip to main navigation Skip to search Skip to main content

Ludii General Game System for Modeling, Analyzing, and Designing Board Games

Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionarypeer-review

Abstract

The Ludii computer program is a complete general game system for digitally modeling, analyzing, and designing a wide range of games. These include traditional tabletop games such as board games and dice games, in addition to card games, graph games, mathematical games, puzzles, simulations, and simple video games. Ludii supports stochastic (chance) elements, hidden information, adversarial and cooperative modes of play, and any number of players from 1 to 16.

The system differs from existing general game playing (GGP) programs in a number of ways. Its underlying ludemic model allows a wider range of games to be described more easily and succinctly than other approaches, and it is intended as a tool for game design as much as game playing. Ludii belongs the “hybrid” class of GGP approaches that allows extensible higher-level game descriptions (Kowalksi et al. 2020).
Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games
EditorsNewton Lee
Place of PublicationCham, Switzerland
PublisherSpringer International Publishing
Pages1082-1095
Number of pages14
ISBN (Electronic)9783031231612
ISBN (Print)9783031231599
DOIs
Publication statusPublished - 2024
Externally publishedYes

Keywords

  • game theory
  • board games

Fingerprint

Dive into the research topics of 'Ludii General Game System for Modeling, Analyzing, and Designing Board Games'. Together they form a unique fingerprint.

Cite this