Mindful gaming: How digital games can improve mindfulness

Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

26 Citations (Scopus)

Abstract

In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smartphone [1]. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [2], mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics [3] to provide design recommendations for game developers.

Original languageEnglish
Title of host publicationHuman-Computer Interaction – INTERACT 2015 - 15th IFIP TC 13 International Conference, Proceedings
EditorsJulio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler
PublisherSpringer Verlag
Pages167-184
Number of pages18
ISBN (Electronic)9783319226989
ISBN (Print)9783319226972
DOIs
Publication statusPublished - 2015
Externally publishedYes
Event15th IFIP TC 13 International Conference on Human–Computer Interaction, INTERACT 2015 - Bamberg, Germany
Duration: 14 Sept 201518 Sept 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9298
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th IFIP TC 13 International Conference on Human–Computer Interaction, INTERACT 2015
Country/TerritoryGermany
CityBamberg
Period14/09/1518/09/15

Keywords

  • Games
  • Meditation
  • Mindfulness
  • Mobile applications

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