TY - JOUR
T1 - Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
AU - Greer, Nancy
AU - Hing, Nerilee
AU - Rockloff, Matthew
AU - Browne, Matthew
AU - King, Daniel L.
PY - 2023/3
Y1 - 2023/3
N2 - This study aimed to examine gambling motivations for esports betting and skin gambling and their association with gambling frequency, problems, and harm. Data were collected via a cross-sectional online survey with 736 participants aged 18 + who engaged in esports cash betting (n = 567), esports skin betting (n = 180), or skin gambling on games of chance (n = 325). Respondents were asked to rate their motivations for the three activities across seven domains: social, financial, positive feelings or enhancement, internal regulation, skill building, competition/challenge, and skin acquisition. The results highlight both similarities and differences in gambling motivations across products. Financial gain and enhancement (i.e., excitement) were the main motivations endorsed for all activities, whereas skin acquisition was an additional motivation for esports skin betting and skin gambling. Across all three products, gambling to escape or improve mood was associated with higher levels of problem gambling and harm. Financial gain motivation was associated with problem gambling only for esports skin betting and skin gambling on games of chance. These findings underscore the importance of considering motivational influences on engagement with emerging gambling activities, especially since some motivations may be a contributing factor in harmful gambling outcomes.
AB - This study aimed to examine gambling motivations for esports betting and skin gambling and their association with gambling frequency, problems, and harm. Data were collected via a cross-sectional online survey with 736 participants aged 18 + who engaged in esports cash betting (n = 567), esports skin betting (n = 180), or skin gambling on games of chance (n = 325). Respondents were asked to rate their motivations for the three activities across seven domains: social, financial, positive feelings or enhancement, internal regulation, skill building, competition/challenge, and skin acquisition. The results highlight both similarities and differences in gambling motivations across products. Financial gain and enhancement (i.e., excitement) were the main motivations endorsed for all activities, whereas skin acquisition was an additional motivation for esports skin betting and skin gambling. Across all three products, gambling to escape or improve mood was associated with higher levels of problem gambling and harm. Financial gain motivation was associated with problem gambling only for esports skin betting and skin gambling on games of chance. These findings underscore the importance of considering motivational influences on engagement with emerging gambling activities, especially since some motivations may be a contributing factor in harmful gambling outcomes.
KW - Esports betting
KW - Gambling motivations
KW - Gambling problems
KW - Gambling related-harm
KW - Skin gambling
KW - Virtual items
UR - http://www.scopus.com/inward/record.url?scp=85133599783&partnerID=8YFLogxK
U2 - 10.1007/s10899-022-10137-3
DO - 10.1007/s10899-022-10137-3
M3 - Article
AN - SCOPUS:85133599783
SN - 1050-5350
VL - 39
SP - 339
EP - 362
JO - Journal of Gambling Studies
JF - Journal of Gambling Studies
IS - 1
ER -