TY - GEN
T1 - Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games
AU - Gamage, Chathura
AU - Pinto, Vimukthini
AU - Xue, Cheng
AU - Stephenson, Matthew
AU - Zhang, Peng
AU - Renz, Jochen
PY - 2021/8/17
Y1 - 2021/8/17
N2 - Handling novel situations is a critical capability of Artificial Intelligence (AI) agents when working in open-world physical environments. To develop and evaluate these agents, we need realistic and meaningful novelties, that is, novelties that are detectable and learnable. However, there is a lack of research in the area of creating novelties for AI agents in physical environments. Physics-based video games are popular among AI researchers due to the ability to create realistic and controllable physical environments. In this paper, we present a systematic novelty generation framework for physics-based video games. This framework allows the user to define a specific objective when generating novel content that ensures detectability. We instantiate the proposed framework for the video game Angry Birds and conduct experiments to show that the generated novel content is consistent with the user-defined objectives. Furthermore, we use a reinforcement learning agent to experiment with the learnability of the generated novel content.
AB - Handling novel situations is a critical capability of Artificial Intelligence (AI) agents when working in open-world physical environments. To develop and evaluate these agents, we need realistic and meaningful novelties, that is, novelties that are detectable and learnable. However, there is a lack of research in the area of creating novelties for AI agents in physical environments. Physics-based video games are popular among AI researchers due to the ability to create realistic and controllable physical environments. In this paper, we present a systematic novelty generation framework for physics-based video games. This framework allows the user to define a specific objective when generating novel content that ensures detectability. We instantiate the proposed framework for the video game Angry Birds and conduct experiments to show that the generated novel content is consistent with the user-defined objectives. Furthermore, we use a reinforcement learning agent to experiment with the learnability of the generated novel content.
KW - Angry Birds
KW - novelty generation
KW - open-world learning
KW - physics based video games
UR - http://www.scopus.com/inward/record.url?scp=85122911400&partnerID=8YFLogxK
UR - https://ieee-cog.org/2021/#program_section
U2 - 10.1109/CoG52621.2021.9619160
DO - 10.1109/CoG52621.2021.9619160
M3 - Conference contribution
AN - SCOPUS:85122911400
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 1
EP - 8
BT - 2021 IEEE Conference on Games (CoG)
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE Conference on Games, CoG 2021
Y2 - 17 August 2021 through 20 August 2021
ER -