Abstract
Interaction with head mounted displays is predominantly through use of additional controllers or the keyboard to initiate pointing, selections, and navigation. However, most modern head mounted displays have an orientation sensor to determine how the user's view should be displayed. There is the potential to use this sensor as an input mechanism. Our research explores a method of interaction using just head movements called Periphery Menus. These are menus triggered by looking quickly in predetermined directions to reveal a contextual menu from the periphery of a user's vision. We discuss a pilot study of this interaction technique, using a serious games approach to experimental testing. Experiment results indicated the interaction provided a successful, engaging, and repeatable experience.
Original language | English |
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Pages | 30-33 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 29 Nov 2016 |
Event | Australian Conference on Computer-Human Interaction, OzCHI2016 - Duration: 29 Nov 2016 → … |
Conference
Conference | Australian Conference on Computer-Human Interaction, OzCHI2016 |
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Period | 29/11/16 → … |
Keywords
- Head mounted display
- Serious games
- User interface
- Virtual reality