Periphery Triggered Menus for Head Mounted Menu Interface Interactions

Peter Mitchell, Brett Wilkinson

    Research output: Contribution to conferencePaper

    1 Citation (Scopus)

    Abstract

    Interaction with head mounted displays is predominantly through use of additional controllers or the keyboard to initiate pointing, selections, and navigation. However, most modern head mounted displays have an orientation sensor to determine how the user's view should be displayed. There is the potential to use this sensor as an input mechanism. Our research explores a method of interaction using just head movements called Periphery Menus. These are menus triggered by looking quickly in predetermined directions to reveal a contextual menu from the periphery of a user's vision. We discuss a pilot study of this interaction technique, using a serious games approach to experimental testing. Experiment results indicated the interaction provided a successful, engaging, and repeatable experience.

    Original languageEnglish
    Pages30-33
    Number of pages4
    DOIs
    Publication statusPublished - 29 Nov 2016
    EventAustralian Conference on Computer-Human Interaction, OzCHI2016 -
    Duration: 29 Nov 2016 → …

    Conference

    ConferenceAustralian Conference on Computer-Human Interaction, OzCHI2016
    Period29/11/16 → …

    Keywords

    • Head mounted display
    • Serious games
    • User interface
    • Virtual reality

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  • Cite this

    Mitchell, P., & Wilkinson, B. (2016). Periphery Triggered Menus for Head Mounted Menu Interface Interactions. 30-33. Paper presented at Australian Conference on Computer-Human Interaction, OzCHI2016, . https://doi.org/10.1145/3010915.3010964