TY - CHAP
T1 - Perspective Matters
T2 - 19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
AU - Yu, Xingyao
AU - Angerbauer, Katrin
AU - Mohr, Peter
AU - Kalkofen, Denis
AU - Sedlmair, Michael
PY - 2020/11
Y1 - 2020/11
N2 - We investigate how Mixed Reality (MR) can be used to guide human body motions, such as in physiotherapy, dancing, or workout applications. While first MR prototypes have shown promising results, many dimensions of the design space behind such applications remain largely unexplored. To better understand this design space, we approach the topic from different angles by contributing three user studies. In particular, we take a closer look at the influence of the perspective, the characteristics of motions, and visual guidance on different user performance measures. Our results indicate that a first-person perspective performs best for all visible motions, whereas the type of visual instruction plays a minor role. From our results we compile a set of considerations that can guide future work on the design of instructions, evaluations, and the technical setup of MR motion guidance systems.
AB - We investigate how Mixed Reality (MR) can be used to guide human body motions, such as in physiotherapy, dancing, or workout applications. While first MR prototypes have shown promising results, many dimensions of the design space behind such applications remain largely unexplored. To better understand this design space, we approach the topic from different angles by contributing three user studies. In particular, we take a closer look at the influence of the perspective, the characteristics of motions, and visual guidance on different user performance measures. Our results indicate that a first-person perspective performs best for all visible motions, whereas the type of visual instruction plays a minor role. From our results we compile a set of considerations that can guide future work on the design of instructions, evaluations, and the technical setup of MR motion guidance systems.
KW - Information Interfaces and Presentation
KW - User Interfaces
KW - Evaluation/Methodology
KW - Computer Graphics
KW - ThreeDimensional Graphics and Realism
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85099309053&partnerID=8YFLogxK
U2 - 10.1109/ISMAR50242.2020.00085
DO - 10.1109/ISMAR50242.2020.00085
M3 - Chapter
AN - SCOPUS:85099309053
T3 - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
SP - 577
EP - 587
BT - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 November 2020 through 13 November 2020
ER -