Perspective Matters: Design Implications for Motion Guidance in Mixed Reality

Xingyao Yu, Katrin Angerbauer, Peter Mohr, Denis Kalkofen, Michael Sedlmair

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

29 Citations (Scopus)

Abstract

We investigate how Mixed Reality (MR) can be used to guide human body motions, such as in physiotherapy, dancing, or workout applications. While first MR prototypes have shown promising results, many dimensions of the design space behind such applications remain largely unexplored. To better understand this design space, we approach the topic from different angles by contributing three user studies. In particular, we take a closer look at the influence of the perspective, the characteristics of motions, and visual guidance on different user performance measures. Our results indicate that a first-person perspective performs best for all visible motions, whereas the type of visual instruction plays a minor role. From our results we compile a set of considerations that can guide future work on the design of instructions, evaluations, and the technical setup of MR motion guidance systems.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PublisherInstitute of Electrical and Electronics Engineers
Pages577-587
Number of pages11
ISBN (Electronic)9781728185088
DOIs
Publication statusPublished - Nov 2020
Externally publishedYes
Event19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020 - Virtual, Recife/Porto de Galinhas, Brazil
Duration: 9 Nov 202013 Nov 2020

Publication series

NameProceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020

Conference

Conference19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
Country/TerritoryBrazil
CityVirtual, Recife/Porto de Galinhas
Period9/11/2013/11/20

Keywords

  • Information Interfaces and Presentation
  • User Interfaces
  • Evaluation/Methodology
  • Computer Graphics
  • ThreeDimensional Graphics and Realism
  • Virtual Reality

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