Abstract
Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this paper, first, we present a systematic approach for defining a physical scenario using a causal sequence of physical interactions between objects. Then, we propose a methodology for generating tasks in a physics-simulating environment using these defined scenarios as inputs. Our approach enables a better understanding of the granular mechanics required for solving physics-based tasks, thereby facilitating accurate evaluation of AI systems’ physical reasoning capabilities. We demonstrate our proposed task generation methodology using the physics-based puzzle game Angry Birds and evaluate the generated tasks using a range of metrics, including physical stability, solvability using intended physical interactions, and accidental solvability using unintended solutions. We believe that the tasks generated using our proposed methodology can facilitate a nuanced evaluation of physical reasoning agents, thus paving the way for the development of agents for more sophisticated real-world applications.
Original language | English |
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Pages (from-to) | 53-63 |
Number of pages | 11 |
Journal | Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE |
Volume | 19 |
Issue number | 1 |
DOIs | |
Publication status | Published - 6 Oct 2023 |
Event | 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2023 - Salt Lake City, United States Duration: 8 Oct 2023 → 12 Oct 2023 |
Keywords
- Physics-Based Tasks
- Physical Reasoning
- Content Generation
- AI For Level Generation
- Physics Puzzles Generation
- Angry Birds