TY - JOUR
T1 - Prioritised learning in snowdrift-type games
AU - Kleshnina, Maria
AU - Streipert, Sabrina S.
AU - Filar, Jerzy A.
AU - Chatterjee, Krishnendu
PY - 2020/11
Y1 - 2020/11
N2 - Cooperation is a ubiquitous and beneficial behavioural trait despite being prone to exploitation by free-riders. Hence, cooperative populations are prone to invasions by selfish individuals. However, a population consisting of only free-riders typically does not survive. Thus, cooperators and free-riders often coexist in some proportion. An evolutionary version of a Snowdrift Game proved its efficiency in analysing this phenomenon. However, what if the system has already reached its stable state but was perturbed due to a change in environmental conditions? Then, individuals may have to re-learn their effective strategies. To address this, we consider behavioural mistakes in strategic choice execution, which we refer to as incompetence. Parametrising the propensity to make such mistakes allows for a mathematical description of learning. We compare strategies based on their relative strategic advantage relying on both fitness and learning factors. When strategies are learned at distinct rates, allowing learning according to a prescribed order is optimal. Interestingly, the strategy with the lowest strategic advantage should be learnt first if we are to optimise fitness over the learning path. Then, the differences between strategies are balanced out in order to minimise the effect of behavioural uncertainty.
AB - Cooperation is a ubiquitous and beneficial behavioural trait despite being prone to exploitation by free-riders. Hence, cooperative populations are prone to invasions by selfish individuals. However, a population consisting of only free-riders typically does not survive. Thus, cooperators and free-riders often coexist in some proportion. An evolutionary version of a Snowdrift Game proved its efficiency in analysing this phenomenon. However, what if the system has already reached its stable state but was perturbed due to a change in environmental conditions? Then, individuals may have to re-learn their effective strategies. To address this, we consider behavioural mistakes in strategic choice execution, which we refer to as incompetence. Parametrising the propensity to make such mistakes allows for a mathematical description of learning. We compare strategies based on their relative strategic advantage relying on both fitness and learning factors. When strategies are learned at distinct rates, allowing learning according to a prescribed order is optimal. Interestingly, the strategy with the lowest strategic advantage should be learnt first if we are to optimise fitness over the learning path. Then, the differences between strategies are balanced out in order to minimise the effect of behavioural uncertainty.
KW - Cooperation
KW - Evolutionary games
KW - Incompetence
KW - Learning
KW - Snowdrift game
UR - http://www.scopus.com/inward/record.url?scp=85096069978&partnerID=8YFLogxK
UR - http://purl.org/au-research/grants/ARC/DP160101236
UR - http://purl.org/au-research/grants/ARC/DP150100618
U2 - 10.3390/math8111945
DO - 10.3390/math8111945
M3 - Article
AN - SCOPUS:85096069978
SN - 2227-7390
VL - 8
SP - 1
EP - 20
JO - Mathematics
JF - Mathematics
IS - 11
M1 - 1945
ER -