Abstract
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.
| Original language | English |
|---|---|
| Pages (from-to) | 184-186 |
| Number of pages | 3 |
| Journal | Journal of Behavioral Addictions |
| Volume | 9 |
| Issue number | 2 |
| Early online date | 20 Apr 2020 |
| DOIs | |
| Publication status | Published - Jun 2020 |
Bibliographical note
Open Access statement. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License(https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided
the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
Keywords
- addiction
- coronavirus
- COVID-19
- gaming disorder
- pandemic
- screen time
- Screen time
- Coronavirus
- Addiction
- Pandemic
- Gaming disorder