Abstract
Play is one of the most basic human behaviors. In childhood, play is a child's form of work and contributes highly to both the development of skills and the learning of social rules. In adulthood, play can facilitate recreation and help reduce stress. Although the effects of play are mostly positive, excessive play can in some cases lead to addiction. This chapter introduces the problems related to video gaming across different media. It provides an overview of the symptoms of online gaming addiction, the main measurement and assessment tools of problematic video game play, and the available epidemiologic data. It also discusses basic models that explain the acquisition, development, and maintenance of problematic online gaming and online gaming addiction. Additionally, the chapter introduces the background motivational factors of gaming addiction as well as treatment approaches.
| Original language | English |
|---|---|
| Title of host publication | Behavioral Addictions |
| Subtitle of host publication | Criteria, Evidence, and Treatment |
| Editors | Kenneth Paul Rosenberg, Laura Curtiss Feder |
| Place of Publication | London, UK |
| Publisher | Elsevier Inc. |
| Pages | 61-97 |
| Number of pages | 37 |
| ISBN (Print) | 9780124077249 |
| DOIs | |
| Publication status | Published - 2014 |
| Externally published | Yes |
Keywords
- Assessment
- Behavioral addiction
- Etiology
- Motivation
- Online games
- Online gaming addiction
- Prevalence
- Problematic online gaming