Abstract
Video games are among the most popular consumer electronic products in the world. They are having a growing mass appeal both as an interactive recreational activity, in which one can engage individually or with other players, and as a passive entertainment in the form of viewership of broadcasted gaming events, including e-sports and live-streamed games (e.g., twitch.tv). Modern games offer a diverse range of unique and highly immersive experiences. Portable consoles and smart devices have promoted the ubiquity of video games by making them easily accessible almost anywhere.
| Original language | English |
|---|---|
| Pages (from-to) | 198-199 |
| Number of pages | 2 |
| Journal | World Psychiatry |
| Volume | 20 |
| Issue number | 2 |
| DOIs |
|
| Publication status | Published - Jun 2021 |
Keywords
- gaming disorder
- Video games
- addictive behaviours
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