TY - JOUR
T1 - Ray prioritization using stylization and visual saliency
AU - Steinberger, Markus
AU - Kainz, Bernhard
AU - Hauswiesner, Stefan
AU - Khlebnikov, Rostislav
AU - Kalkofen, Denis
AU - Schmalstieg, Dieter
PY - 2012/10
Y1 - 2012/10
N2 - This paper presents a new method to control scene sampling in complex ray-based rendering environments. It proposes to constrain image sampling density with a combination of object features, which are known to be well perceived by the human visual system, and image space saliency, which captures effects that are not based on the objects geometry. The presented method uses Non-Photorealistic Rendering techniques for the object space feature evaluation and combines the image space saliency calculations with image warping to infer quality hints from previously generated frames. In order to map different feature types to sampling densities, we also present an evaluation of the object space and image space features impact on the resulting image quality. In addition, we present an efficient, adaptively aligned fractal pattern that is used to reconstruct the image from sparse sampling data. Furthermore, this paper presents an algorithm which uses our method in order to guarantee a desired minimal frame rate. Our scheduling algorithm maximizes the utilization of each given time slice by rendering features in the order of visual importance values until a time constraint is reached. We demonstrate how our method can be used to boost or stabilize the rendering time in complex ray-based image generation consisting of geometric as well as volumetric data.
AB - This paper presents a new method to control scene sampling in complex ray-based rendering environments. It proposes to constrain image sampling density with a combination of object features, which are known to be well perceived by the human visual system, and image space saliency, which captures effects that are not based on the objects geometry. The presented method uses Non-Photorealistic Rendering techniques for the object space feature evaluation and combines the image space saliency calculations with image warping to infer quality hints from previously generated frames. In order to map different feature types to sampling densities, we also present an evaluation of the object space and image space features impact on the resulting image quality. In addition, we present an efficient, adaptively aligned fractal pattern that is used to reconstruct the image from sparse sampling data. Furthermore, this paper presents an algorithm which uses our method in order to guarantee a desired minimal frame rate. Our scheduling algorithm maximizes the utilization of each given time slice by rendering features in the order of visual importance values until a time constraint is reached. We demonstrate how our method can be used to boost or stabilize the rendering time in complex ray-based image generation consisting of geometric as well as volumetric data.
KW - Photorealistic rendering
KW - Ray-casting
KW - Ray-tracing
KW - Visual saliency
KW - Volume rendering
UR - http://www.scopus.com/inward/record.url?scp=84861335572&partnerID=8YFLogxK
U2 - 10.1016/j.cag.2012.03.037
DO - 10.1016/j.cag.2012.03.037
M3 - Article
AN - SCOPUS:84861335572
SN - 0097-8493
VL - 36
SP - 673
EP - 684
JO - Computers and Graphics (Pergamon)
JF - Computers and Graphics (Pergamon)
IS - 6
ER -