Safety and feasibility of a first-person view, full body interaction game for telerehabilitation post-stroke

Rachel Proffitt, Jessica Warren, Belinda Lange, Chien-Yen Chang

Research output: Contribution to journalArticlepeer-review

Abstract

This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored.
Original languageEnglish
Pages (from-to)29-36
Number of pages8
JournalInternational Journal of Telerehabilitation
Volume10
Issue number1
DOIs
Publication statusPublished - 2018

Keywords

  • Head Mounted Displays
  • Stroke
  • Telerehabilitation
  • Virtual Reality

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