School students creating a virtual reality learning resource for children

Erica Southgate, Steve Grant, Simon Ostrowski, Andrew Norwood, Monica Williams, Dara Tafazoli

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

There is increasing interest in shifting the focus of virtual reality (VR) in education from consumption activities to content creation where students can produce and share their own virtual environments. This paper reports on a pilot study where junior secondary science students created a 360° VR learning resource for primary (elementary) school students. The study used a mixed methodology, participatory research approach to explore learning outcomes for students. While technical set-up and time constraints affected the research, secondary students generally enjoyed the experience with the teacher observing good levels of engagement. The virtual environments produced by female students were graded higher than their male classmates. There was no increase in the content knowledge of primary school students after viewing the VR learning resource but most reported good systems usability. The pilot study indicated that having students create learning content for an authentic audience, such as younger students, is feasible with the potential to generate positive learning outcomes if organizational and time constraints can be addressed.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers
Pages261-266
Number of pages6
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 20 Apr 2022
Externally publishedYes
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Pedagogy
  • Curriculum
  • Learning
  • STEM education
  • Human centered computing
  • Field studies
  • Human-centered computing
  • HCI design and evaluation methods
  • Human computer interaction (HCI)
  • User characteristics
  • School
  • Virtual reality
  • Children
  • Interaction paradigms
  • Social and professional topics
  • Age
  • Virtual Reality

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