Abstract
Video gaming is a thriving billion-dollar industry and among the most popular leisure and entertainment activities in the world. The mass appeal of digital games as a consumer product can be attributed to their low cost and convenience, few restrictions or barriers to entry, and seamless integration with most digital devices and platforms in the modern technological landscape. Psychologically, games are desirable because they provide excitement, relaxation, amusement, a sense of achievement, and an escape from reality. Games also provide opportunities for socializing and cultural participation (e.g., esports), which can further support and normalize gaming as a dominant routine and lifestyle choice.
| Original language | English |
|---|---|
| Pages (from-to) | 268-269 |
| Number of pages | 2 |
| Journal | World Psychiatry |
| Volume | 24 |
| Issue number | 2 |
| DOIs |
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| Publication status | Published - Jun 2025 |
Keywords
- gaming disorder
- Video gaming
- physical health
- mental health
- Psychology