Screening, assessment and management of gaming disorder: recent evidence and future directions

Daniel L. King, Joël Billieux, Paul H. Delfabbro

Research output: Contribution to journalComment/debate

1 Citation (Scopus)

Abstract

Video gaming is a thriving billion-dollar industry and among the most popular leisure and entertainment activities in the world. The mass appeal of digital games as a consumer product can be attributed to their low cost and convenience, few restrictions or barriers to entry, and seamless integration with most digital devices and platforms in the modern technological landscape. Psychologically, games are desirable because they provide excitement, relaxation, amusement, a sense of achievement, and an escape from reality. Games also provide opportunities for socializing and cultural participation (e.g., esports), which can further support and normalize gaming as a dominant routine and lifestyle choice.
Original languageEnglish
Pages (from-to)268-269
Number of pages2
JournalWorld Psychiatry
Volume24
Issue number2
DOIs
Publication statusPublished - Jun 2025

Keywords

  • gaming disorder
  • Video gaming
  • physical health
  • mental health
  • Psychology

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