Recent empirical research studies suggests that children and adolescents access online gambling activities using digital devices such as personal computers, laptops, smartphones, and other portable devices (e.g., Griffiths & Parke, 2010; King, Delfabbro, & Griffiths, 2010). Three national adolescent gambling surveys carried out for the National Lottery Commission in Great Britain (Griffiths & Wood, 2007; Ipsos MORI, 2009; 2011) have all shown that a small minority of children and adolescents can and do gamble online. The most recent study (Ipsos MORI, 2011) reported that 2% of 11-16 year olds had played online lottery games and 2% had gambled on other online games (i.e., online casinos, online poker, online bingo and/or online sports betting). These data suggest that the first gambling experiences by some children and adolescents might occur via the Internet, mobile phones, and/or interactive television rather than in a traditional offline gaming venue such as a casino, amusement arcade or bookmakers (Griffiths, 2011).
|Number of pages||3|
|Journal||Education and Health|
|Publication status||Published - 1 Dec 2012|
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Griffiths, M. D., King, D. L., & Delfabbro, P. H. (2012). Simulated gambling in video gaming: What are the implications for adolescents? Education and Health, 30(3), 68-70. http://sheu.org.uk/content/simulated-gambling-video-gaming-what-are-implications-adolescents