Single night video-game use leads to sleep loss and attention deficits in older adolescents

Jasper Wolfe, Kellyann Afrin, Ashleigh Perry, Chelsea Reynolds, Michael Gradisar, Michelle Short

    Research output: Contribution to journalArticlepeer-review

    39 Citations (Scopus)

    Abstract

    The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (M=17.6 years, SD=1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.

    Original languageEnglish
    Pages (from-to)1003-1009
    Number of pages7
    JournalJournal of Adolescence
    Volume37
    Issue number7
    DOIs
    Publication statusPublished - Oct 2014

    Keywords

    • Cognition
    • Memory
    • Sleep
    • Technology
    • Video-gaming
    • Youth

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