TY - JOUR
T1 - Single night video-game use leads to sleep loss and attention deficits in older adolescents
AU - Wolfe, Jasper
AU - Afrin, Kellyann
AU - Perry, Ashleigh
AU - Reynolds, Chelsea
AU - Gradisar, Michael
AU - Short, Michelle
PY - 2014/10
Y1 - 2014/10
N2 - The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (M=17.6 years, SD=1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.
AB - The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (M=17.6 years, SD=1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.
KW - Cognition
KW - Memory
KW - Sleep
KW - Technology
KW - Video-gaming
KW - Youth
UR - http://www.scopus.com/inward/record.url?scp=84905678642&partnerID=8YFLogxK
U2 - 10.1016/j.adolescence.2014.07.013
DO - 10.1016/j.adolescence.2014.07.013
M3 - Article
VL - 37
SP - 1003
EP - 1009
JO - Journal of Adolescence
JF - Journal of Adolescence
SN - 0140-1971
IS - 7
ER -