SmartGlove for upper extremities rehabilitative gaming assessment

Ming Chun Huang, Wenyao Xu, Yi Su, Belinda Lange, Chien Yen Chang, Majid Sarrafzadeh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Citations (Scopus)

Abstract

This paper presents a quantitative assessment solution for an upper extremities rehabilitative gaming application [1]. This assessment solution consists of a set of stand-alone hardware, including SmartGlove and Kinect, a depth capturing sensor made by Microsoft. SmartGlove is a specially designed motion and finger angle extraction device which is packaged in an easy-to-wear and adjustable manner for a patient with an upper extremity impairment. Sensor data extraction, alignment, and visualization algorithms were designed for integrating hand-mounted sensors data streams into skeleton coordinates captured by the Kinect. This enhanced skeleton information can be summarized and replayed as upper extremity joint coordinate animations which can be used for physical therapists to quantify rehabilitation progress. In addition, to serve as an assessment tool, enhanced skeleton information can be used to extend the capability of the Kinect vision system, such as providing motion capture of the upper extremities, even when the testing subject is out of camera scope or one's upper extremities are occluded by the body.

Original languageEnglish
Title of host publicationPETRA '12
Subtitle of host publication5th International Conference on PErvasive Technologies Related to Assistive Environments
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages4
ISBN (Print)9781450313001
DOIs
Publication statusPublished - 6 Jun 2012
Externally publishedYes
Event5th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2012 - Heraklion, Crete, Greece
Duration: 6 Jun 20128 Jun 2012

Publication series

NameACM International Conference Proceeding Series

Conference

Conference5th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2012
CountryGreece
CityHeraklion, Crete
Period6/06/128/06/12

Keywords

  • Animation
  • Data glove
  • Kinect
  • Rehabilitation
  • Upper extremities
  • Upper limbs
  • Video game

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  • Cite this

    Huang, M. C., Xu, W., Su, Y., Lange, B., Chang, C. Y., & Sarrafzadeh, M. (2012). SmartGlove for upper extremities rehabilitative gaming assessment. In PETRA '12: 5th International Conference on PErvasive Technologies Related to Assistive Environments [20] (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/2413097.2413122