Abstract
This is a pilot study aimed at examining students’ learning performance and perceived motivation between a gamified flipped classroom and a non-gamified flipped classroom instructional model, based on the Self-Determination Theory (SDT). This study employed a mixed-method research approach, using three formative assessments or a post-test only design to examine students’ learning achievement. Questionnaires and personal interviews were employed to support the data collection process in terms of students’ perceived motivation. Fifty-six students were the respondents involved in a non-randomized experiment with a control group design. The results reveal that assessment 1 showed no significant difference between the two groups of the gamified flipped and non-gamified flipped classroom instruction (t = 1.68, p.474), while assessment 2 and 3 were significantly different (t = 5.54, p =.007).
| Original language | English |
|---|---|
| Pages (from-to) | 75-88 |
| Number of pages | 14 |
| Journal | COMPUTERS & EDUCATION |
| Volume | 126 |
| Early online date | 4 Jul 2018 |
| DOIs | |
| Publication status | Published - Nov 2018 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Flipped classroom
- Gamification
- Gamified flipped classroom
- Learning performance
- Perceived motivation
- Self-determination theory
- Motivation
- Surveys
- Data collection process
- Flipped classrooms
- Motivation and engagements
- Qualitative interviews
- Randomized experiments
- Self-determination theories
- Students
Fingerprint
Dive into the research topics of 'Students’ learning performance and perceived motivation in gamified flipped-class instruction'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver