TY - JOUR
T1 - Taking Gaming Disorder Treatment to the Next Level
AU - King, Daniel L.
AU - Wölfling, Klaus
AU - Potenza, Marc N.
PY - 2020/8
Y1 - 2020/8
N2 - Although most people enjoy video gaming (typically online) without problems, some may experience gaming-associated harms. Psychiatrists and other health professionals may encounter individuals in treatment settings, typically young male patients, who report gaming-associated negative outcomes on interpersonal relationships, work, education, physical health, and mental well-being. The World Health Organization recently included definitions for hazardous gaming and gaming disorder (GD) in the International Classification of Diseases, 11th Revision(ICD-11) (https://icd.who.int/en). This followed the introduction of internet gaming disorder as a possible condition for further study in theDSM-5 in 2013, generating debate during the process for the ICD-11 among researchers, clinicians, and others. Although suggestions that gaming problems may be most relevant in Asian jurisdictions exist, gaming problems are of concern globally. Although research to guide optimal assessment and treatment of GD is steadily accumulating,1,2more studies are needed to guide evidence-based practice to address this clinical concern.
AB - Although most people enjoy video gaming (typically online) without problems, some may experience gaming-associated harms. Psychiatrists and other health professionals may encounter individuals in treatment settings, typically young male patients, who report gaming-associated negative outcomes on interpersonal relationships, work, education, physical health, and mental well-being. The World Health Organization recently included definitions for hazardous gaming and gaming disorder (GD) in the International Classification of Diseases, 11th Revision(ICD-11) (https://icd.who.int/en). This followed the introduction of internet gaming disorder as a possible condition for further study in theDSM-5 in 2013, generating debate during the process for the ICD-11 among researchers, clinicians, and others. Although suggestions that gaming problems may be most relevant in Asian jurisdictions exist, gaming problems are of concern globally. Although research to guide optimal assessment and treatment of GD is steadily accumulating,1,2more studies are needed to guide evidence-based practice to address this clinical concern.
KW - Gaming Disorder
KW - Treatment
KW - cognitive behavioral therapy
KW - CBT
KW - GD
KW - social skills
KW - behavioral routines
KW - Digital gaming technologies
UR - http://www.scopus.com/inward/record.url?scp=85087133918&partnerID=8YFLogxK
UR - http://purl.org/au-research/grants/ARC/DE170101198
U2 - 10.1001/jamapsychiatry.2020.1270
DO - 10.1001/jamapsychiatry.2020.1270
M3 - Short survey
C2 - 32492102
AN - SCOPUS:85087133918
SN - 2168-622X
VL - 77
SP - 869
EP - 870
JO - JAMA Psychiatry
JF - JAMA Psychiatry
IS - 8
ER -