The concept of "harm" in Internet gaming disorder

Daniel L. King, Paul H. Delfabbro

Research output: Contribution to journalArticlepeer-review

16 Citations (Scopus)

Abstract

Internet gaming disorder (IGD) is a proposed condition that refers to persistent gaming leading to clinically significant impairment. However, there have been few attempts to study the different types and degrees of harm caused by IGD. This commentary describes some of the negative intrapersonal and interpersonal effects of an extreme time investment in gaming activities in the context of IGD. Future research should examine the way in which IGD harms may occur at different levels and degrees. This may enhance the screening of individuals whose behavior is suspected to meet the definition of the proposed IGD criteria.

Original languageEnglish
Pages (from-to)562-564
Number of pages3
JournalJournal of Behavioral Addictions
Volume7
Issue number3
DOIs
Publication statusPublished - Sep 2018
Externally publishedYes

Bibliographical note

This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License,
which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and
source are credited, a link to the CC License is provided, and changes – if any – are indicated.

Keywords

  • Comorbidity
  • Harm
  • Impairment
  • Internet gaming disorder
  • Negative effects
  • Public health

Fingerprint Dive into the research topics of 'The concept of "harm" in Internet gaming disorder'. Together they form a unique fingerprint.

Cite this