Abstract
This paper discusses the contemporisation of Dante's Inferno [1]. It attempts to highlight the role of contemporary media in recasting this culturally significant work in a new light. More accessible to the current generation in the form of a computer game, the contemporisation of Dante's Inferno loses none of its impact and meaning. More than this, the game facilitates the search for a virtual soul-space previously reserved only for those vested with the 'given powers' (in Medieval times and prior). In this sense, the contemporisation of the Inferno also brings with it much of the mythological intensity it once sought.
Original language | English |
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Pages | 585-587 |
Number of pages | 3 |
DOIs | |
Publication status | Published - 2011 |
Event | 15th International Conference on Information Visualisation - Duration: 13 Jul 2011 → … |
Conference
Conference | 15th International Conference on Information Visualisation |
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Period | 13/07/11 → … |