The convergence of gambling and digital media: Implications for gambling in young people

Daniel King, Paul Delfabbro, Mark Griffiths

Research output: Contribution to journalReview article

128 Citations (Scopus)

Abstract

Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.

Original languageEnglish
Pages (from-to)175-187
Number of pages13
JournalJournal of Gambling Studies
Volume26
Issue number2
DOIs
Publication statusPublished - Jun 2010
Externally publishedYes

Keywords

  • Adolescent gambling
  • Convergence
  • Digital media

Fingerprint Dive into the research topics of 'The convergence of gambling and digital media: Implications for gambling in young people'. Together they form a unique fingerprint.

  • Cite this