Abstract
Engaging children with CP (cerebral palsy) in meaningful therapy or exercise can be difficult, despite the merits of the intervention, the potential therapeutic benefits that accompany compliance, and the best intentions of family and rehabilitation specialists to motivate and encourage the child. However, serious games (SG) are highlighted as a resource for engaging children with CP in an
immersive and engaging environment. The aim of most SG interventions is to utilise technology to improve attention, engagement, and motivation, which most therapists acknowledge is a challenge when it comes to a rehabilitation programme. This chapter will discuss the design philosophy and evaluation process of a novel SG system in readiness for a home-based trial. In doing so, the chapter addresses both software and hardware accessibility issues simultaneously. A design emphasis for the system as a whole was the incorporation of sensory (haptic) feedback into both the games and the controller to augment the potentialtherapeutic effects of play.
immersive and engaging environment. The aim of most SG interventions is to utilise technology to improve attention, engagement, and motivation, which most therapists acknowledge is a challenge when it comes to a rehabilitation programme. This chapter will discuss the design philosophy and evaluation process of a novel SG system in readiness for a home-based trial. In doing so, the chapter addresses both software and hardware accessibility issues simultaneously. A design emphasis for the system as a whole was the incorporation of sensory (haptic) feedback into both the games and the controller to augment the potentialtherapeutic effects of play.
Original language | English |
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Title of host publication | Virtual Reality Games for Rehabilitation |
Editors | Eva Brooks, David J. Brown |
Publisher | Springer Nature |
Chapter | 8 |
Pages | 169-189 |
Number of pages | 21 |
Volume | 3 |
ISBN (Electronic) | 978-1-0716-3371-7 |
ISBN (Print) | 978-1-0716-3369-4 |
DOIs | |
Publication status | Published - Sept 2023 |
Publication series
Name | Virtual Reality Technologies for Health and Clinical Applications |
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Publisher | Springer |
ISSN (Print) | 2199-4684 |
ISSN (Electronic) | 2199-4692 |
Keywords
- Cerebral palsy
- Serious games
- Accessible game design
- Universal Design
- Specially developed games
- Co-design
- evaluation
- haptic