The design of an accessible, engaging and haptic serious gaming system for tactile sensory training of children with cerebral palsy

David Hobbs, Brett Wilkinson, Bradley Wesson, Max Hughes, A Walker, Susan Hillier, Remo Russo, Karen Reynolds

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    Objective: A ‘serious game’ is the industry term for a game where the primary purpose of the game is not pure entertainment, such as games for health. The aim of this project was to design a novel, interactive, engaging, and accessible serious gaming system for children with cerebral palsy (CP) who have a known tactile sensory impairment in their hands, for the purposes of providing tactile sensory training via controlled and integrated afferent haptic feedback to their hands.
    Original languageEnglish
    Publication statusPublished - 2014
    Event7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) -
    Duration: 11 Mar 2014 → …

    Conference

    Conference7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM)
    Period11/03/14 → …

    Keywords

    • Children
    • cerebral palsy
    • gaming

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