Abstract
Objective: A ‘serious game’ is the industry term for a game where the primary purpose of the game is not pure entertainment, such as games for health. The aim of this project was to design a novel, interactive, engaging, and accessible serious gaming system for children with cerebral palsy (CP) who have a known tactile sensory impairment in their hands, for the purposes of providing tactile sensory training via controlled and integrated afferent haptic feedback to their hands.
Original language | English |
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Publication status | Published - 2014 |
Event | 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) - Duration: 11 Mar 2014 → … |
Conference
Conference | 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) |
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Period | 11/03/14 → … |
Keywords
- Children
- cerebral palsy
- gaming