The general health status of heavy video game players: Comparisons with australian normative data

Daniel King, Paul Delfabbro

Research output: Contribution to journalArticlepeer-review

8 Citations (Scopus)

Abstract

The health-related quality of life among heavy users of electronic entertainment has not been well described in literature. This research examined the general health status of heavy video game players. "Heavy" video game playing was defined as (a) playing for over 30 hours per week, (b) playing for at least 4 days per week, and (c) playing for an average duration of 3 hours in a typical sitting. A total of 411 participants were drawn from video game outlets and gaming cafes, and administered a survey package. The heavy playing subgroup (N=45) scored significantly lower on measures of physical functioning, mental health, vitality, general health and social functioning than normal Australian adults. The majority of this subgroup also did not meet national guidelines for weekly exercise and reported some sleep-related problems.

Original languageEnglish
Pages (from-to)17-26
Number of pages10
JournalJournal of Cyber Therapy and Rehabilitation
Volume2
Issue number1
Publication statusPublished - 1 Dec 2009
Externally publishedYes

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