Abstract
The newest game in the Resident Evil franchise, Village, reimagines fungal ecology as monstrous with a sentient fungus partnered with a determined mother at the game’s centre; but unfortunately, rather than exposing critical fault lines in our cultural engagement with the nonhuman world, the game sinks to new depths of ecophobia and reverts to a fallacy of solving complex ecological problems with hypermasculine violence.
Original language | English |
---|---|
Pages (from-to) | 240-243 |
Number of pages | 4 |
Journal | Gothic Nature |
Issue number | IV |
Publication status | Published - May 2023 |
Keywords
- Resident Evil
- Gothic Ecophobia