Abstract
Pathological video-gaming, or its proposed DSM-V classification of "Internet Use Disorder", is of increasing interest to scholars and practitioners in allied health disciplines. This systematic review was designed to evaluate the standards in pathological video-gaming instrumentation, according to Cicchetti (1994) and Groth-Marnat's (2009) criteria and guidelines for sound psychometric assessment. A total of 63 quantitative studies, including eighteen instruments and representing 58,415 participants, were evaluated. Results indicated that reviewed instrumentation may be broadly characterized as inconsistent. Strengths of available measures include: (i) short length and ease of scoring, (ii) excellent internal consistency and convergent validity, and (iii) potentially adequate data for development of standardized norms for adolescent populations. However, key limitations included: (a) inconsistent coverage of core addiction indicators, (b) varying cut-off scores to indicate clinical status, (c) a lack of a temporal dimension, (d) untested or inconsistent dimensionality, and (e) inadequate data on predictive validity and inter-rater reliability. An emerging consensus suggests that pathological video-gaming is commonly defined by (1) withdrawal, (2) loss of control, and (3) conflict. It is concluded that a unified approach to assessment of pathological video-gaming is needed. A synthesis of extant research efforts by meta-analysis may be difficult in the context of several divergent approaches to assessment.
Original language | English |
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Pages (from-to) | 331-342 |
Number of pages | 12 |
Journal | Clinical Psychology Review |
Volume | 33 |
Issue number | 3 |
DOIs | |
Publication status | Published - Apr 2013 |
Bibliographical note
Funding Information:This study received financial support from a 2011 Young Researcher Grant funded by the European Association for the Study of Gambling .
Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
Keywords
- Assessment
- DSM-V
- Internet use disorder
- Pathological video-gaming
- Systematic review
- Video-gaming addiction