Understanding the interplay between video game design features and dysregulated gaming patterns: A call to anchor future research directions in interactionist frameworks

Maèva Flayelle, Mélina Andronicos, Daniel L. King, Joël Billieux

Research output: Contribution to journalReview articlepeer-review

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Abstract

Gaming disorder was officially recognized as an addictive behavior in the 11th revision of the International Classification of Diseases (ICD-11) in 2019. Although substantial attention has been devoted to identifying the individual-level influences and determinants (e.g., personality traits, motivational factors, neurobiological processes), research addressing the contribution of certain design features of games to dysregulated patterns of gaming is still limited. Available evidence suggests that certain game genres — notably Massively Multiplayer Online Role-Playing Games (MMORPGs), shooter games, or real-time strategy/Multiplayer Online Battle Arena (MOBA) games — are associated with greater engagement and symptoms of problematic gaming, thus indicating the relevance of advancing research in this area. An important recent development has been the proposal of cross-genre taxonomies of specific design features of games that promote diminished control over gaming. However, empirical research progress is still emerging. Here, we argue for the importance of examining how certain video game design features may promote dysregulated gaming by investigating, in a multicausal and systematic way, the interplay between player characteristics and potential “addictive” properties of games. We suggest future research directions rooted in an interactionist perspective, including specific study designs. It is crucial that this field of research develops further to inform appropriate and relevant policy, prevention and intervention measures, and to guide the ethical design of video game products and services.
Original languageEnglish
Article number100609
Number of pages6
JournalAddictive Behaviors Reports
Volume21
DOIs
Publication statusPublished - Jun 2025

Keywords

  • gaming disorder
  • dysregulated gaming patterns
  • video game design features
  • MMORPGs
  • Massively Multiplayer Online Role-Playing Games

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