@inproceedings{846a26cd7aa3444c9d16d7564b96a68d,
title = "UPRITE: Promoting Positive Posture in Children and Adolescents",
abstract = "Technology use associated with habitual posture is linked with the decline in mental well-being. The objective of this study was to evaluate the potential of posture improvement through game play. 73 children and adolescents were recruited, and accelerometer data collected through game play was analyzed. The data analysis reveals that the game/app affects and encourages upright/vertical posture.",
keywords = "accelerometers, adolescents, children, game app, mental health, posture analysis, sagittal neck posture, smart phone, tablet device, tech neck",
author = "Lua Perimal-Lewis and James Light and J{\"o}rg Strobel",
year = "2023",
doi = "10.3233/SHTI230541",
language = "English",
isbn = " 978-1-64368-400-0",
series = "Studies in Health Technology and Informatics",
publisher = "IOS Press",
pages = "495--498",
editor = "John Mantas and Parisis Gallos and Emmanouil Zoulias and Arie Hasman and Househ, {Mowafa S.} and Martha Charalampidou and Andriana Magdalinou",
booktitle = "Healthcare Transformation with Informatics and Artificial Intelligence",
address = "United States",
note = "21st International Conference on Informatics, Management, and Technology in Healthcare, ICIMTH 2023 ; Conference date: 01-07-2023 Through 03-07-2023",
}