UPRITE: Promoting Positive Posture in Children and Adolescents

Lua Perimal-Lewis, James Light, Jörg Strobel

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Abstract

Technology use associated with habitual posture is linked with the decline in mental well-being. The objective of this study was to evaluate the potential of posture improvement through game play. 73 children and adolescents were recruited, and accelerometer data collected through game play was analyzed. The data analysis reveals that the game/app affects and encourages upright/vertical posture.

Original languageEnglish
Title of host publicationHealthcare Transformation with Informatics and Artificial Intelligence
EditorsJohn Mantas, Parisis Gallos, Emmanouil Zoulias, Arie Hasman, Mowafa S. Househ, Martha Charalampidou, Andriana Magdalinou
Place of PublicationAmsterdam
PublisherIOS Press
Pages495-498
Number of pages4
ISBN (Electronic)978-1-64368-401-7
ISBN (Print) 978-1-64368-400-0
DOIs
Publication statusPublished - 2023
Event21st International Conference on Informatics, Management, and Technology in Healthcare, ICIMTH 2023 - Athens, Greece
Duration: 1 Jul 20233 Jul 2023

Publication series

NameStudies in Health Technology and Informatics
Volume305
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

Conference21st International Conference on Informatics, Management, and Technology in Healthcare, ICIMTH 2023
Country/TerritoryGreece
CityAthens
Period1/07/233/07/23

Keywords

  • accelerometers
  • adolescents
  • children
  • game app
  • mental health
  • posture analysis
  • sagittal neck posture
  • smart phone
  • tablet device
  • tech neck

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