TY - JOUR
T1 - Usability of affordable feedback-based technologies to improve mobility and physical activity in rehabilitation
T2 - a mixed methods study
AU - Hamilton, Caitlin
AU - Lovarini, Meryl
AU - van den Berg, Maayken
AU - McCluskey, Annie
AU - Hassett, Leanne
PY - 2022
Y1 - 2022
N2 - Purpose: To explore physiotherapists’ views on the usability of feedback-based technologies used in physical rehabilitation. Materials and methods: A mixed methods study which was nested within a randomised controlled trial to investigate the effectiveness of affordable feedback-based technologies to improve mobility and physical activity within aged care and neurological rehabilitation. Technologies included virtual reality systems, handheld device apps and wearable devices. Physiotherapists (n = 11) who were involved in prescribing technologies during the trial rated the usability of 11 different devices using the System Usability Scale (SUS), then attended a focus group. Descriptive statistics and framework analysis were used for analysis. Results: Fitbit devices (mean 89.8, SD 9.3), Fysiogaming (mean 75.6, SD 15.3) and Xbox Kinect (mean 75.5, SD 11.2) rated in the acceptable range (>70) on the SUS. Three key factors on usability emerged from the focus groups: (1) Key device features relating to practicalities (ease of set up and use, reliability, safety) and therapeutic benefit (customisation, high active practice time, useful feedback) are important for usability; (2) Usability depends on the context of use; and (3) Usability can be enhanced with technical, clinical, environmental and financial support. Conclusions: Health service managers and clinicians should consider key device features identified, contextual factors of their service, and supports available when selecting technologies for use in clinical practice. Further collaboration between clinicians, researchers and technology developers would benefit future technology development, particularly taking into consideration the identified key device features from this study.IMPLICATIONS FOR REHABILITATION Technology selection should be based on key device features relating to both practicalities and therapeutic benefit. Contextual factors and available supports should also be considered when selecting technologies. Key usability features identified in this study such as ease of set up, reliability and customisability should be considered in the design of future feedback-based technologies to optimise usability in physical rehabilitation.
AB - Purpose: To explore physiotherapists’ views on the usability of feedback-based technologies used in physical rehabilitation. Materials and methods: A mixed methods study which was nested within a randomised controlled trial to investigate the effectiveness of affordable feedback-based technologies to improve mobility and physical activity within aged care and neurological rehabilitation. Technologies included virtual reality systems, handheld device apps and wearable devices. Physiotherapists (n = 11) who were involved in prescribing technologies during the trial rated the usability of 11 different devices using the System Usability Scale (SUS), then attended a focus group. Descriptive statistics and framework analysis were used for analysis. Results: Fitbit devices (mean 89.8, SD 9.3), Fysiogaming (mean 75.6, SD 15.3) and Xbox Kinect (mean 75.5, SD 11.2) rated in the acceptable range (>70) on the SUS. Three key factors on usability emerged from the focus groups: (1) Key device features relating to practicalities (ease of set up and use, reliability, safety) and therapeutic benefit (customisation, high active practice time, useful feedback) are important for usability; (2) Usability depends on the context of use; and (3) Usability can be enhanced with technical, clinical, environmental and financial support. Conclusions: Health service managers and clinicians should consider key device features identified, contextual factors of their service, and supports available when selecting technologies for use in clinical practice. Further collaboration between clinicians, researchers and technology developers would benefit future technology development, particularly taking into consideration the identified key device features from this study.IMPLICATIONS FOR REHABILITATION Technology selection should be based on key device features relating to both practicalities and therapeutic benefit. Contextual factors and available supports should also be considered when selecting technologies. Key usability features identified in this study such as ease of set up, reliability and customisability should be considered in the design of future feedback-based technologies to optimise usability in physical rehabilitation.
KW - balance
KW - exercise therapy
KW - gait
KW - Physical therapy
KW - qualitative
KW - videogames
KW - walking
UR - http://www.scopus.com/inward/record.url?scp=85101865645&partnerID=8YFLogxK
U2 - 10.1080/09638288.2021.1884904
DO - 10.1080/09638288.2021.1884904
M3 - Article
AN - SCOPUS:85101865645
SN - 0963-8288
VL - 44
SP - 4029
EP - 4038
JO - Disability and Rehabilitation
JF - Disability and Rehabilitation
IS - 15
ER -