Abstract
In their study, Stavropoulos et al. (2023) capitalized on supervised machine learning and a longitudinal design and reported that the User-Avatar Bond could be accurately employed to detect Gaming Disorder (GD) risk in a community sample of gamers. The authors suggested that the User-Avatar Bond is a "digital phenotype"that could be used as a diagnostic indicator for GD risk. In this commentary, our objectives are twofold: (1) to underscore the conceptual challenges of employing User-Avatar Bond for conceptualizing and diagnosing GD risk, and (2) to expound upon what we perceive as a misguided application of supervised machine learning techniques by the authors from a methodological standpoint.
| Original language | English |
|---|---|
| Pages (from-to) | 885-893 |
| Number of pages | 9 |
| Journal | Journal of Behavioral Addictions |
| Volume | 13 |
| Issue number | 4 |
| Early online date | 22 Nov 2024 |
| DOIs | |
| Publication status | Published - Dec 2024 |
Keywords
- classification
- diagnosis
- gaming disorder
- machine learning
- user-avatar bond