Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth

Scott Cabot, Brett Wilkinson

    Research output: Contribution to conferencePaperpeer-review

    2 Citations (Scopus)

    Abstract

    Long term cases of mental health conditions in Australians generally manifest before the age of 14 years old. Due to this statistic it is important to design cost effective approaches to allow young people the opportunity to selftreat the symptoms of their depression or anxiety. Furthermore, this paper aims to determine if providing these solutions in an age appropriate medium, through serious games on a mobile device, enhances the effectiveness of their treatment. A pilot study was performed to determine if playing serious games on a tablet device improved general mood and decreased heart rate in young Australians.

    Original languageEnglish
    Pages128-133
    Number of pages6
    DOIs
    Publication statusPublished - 2016
    EventSecond Joint International Conference on Serious Games, JCSG2016 -
    Duration: 26 Sept 2016 → …

    Conference

    ConferenceSecond Joint International Conference on Serious Games, JCSG2016
    Period26/09/16 → …

    Fingerprint

    Dive into the research topics of 'Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth'. Together they form a unique fingerprint.

    Cite this