Abstract
This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.
Original language | English |
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Pages (from-to) | 2-12 |
Number of pages | 11 |
Journal | Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE |
Volume | 19 |
Issue number | 1 |
DOIs | |
Publication status | Published - 6 Oct 2023 |
Event | 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2023 - Salt Lake City, United States Duration: 8 Oct 2023 → 12 Oct 2023 |
Keywords
- Procedural Content Generation
- Angry Birds
- Generative Adversarial Networks