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Videogames: Dispelling myths and tabloid headlines that videogames are bad

  • Christian M. Jones
  • , Laura Scholes
  • , Daniel Johnson
  • , Mary Katsikitis
  • , Michelle C. Carras

Research output: Contribution to conferencePaperpeer-review

2 Citations (Scopus)

Abstract

Videogamers are often portrayed as adolescent overweight males eating fast food in their bedroom, and videogames often blamed in the media for violent crime, obesity, social isolation and depression. However videogaming is a mainstream activity. In Australia 65% of the population play videogames (Digital Australia 2014), and humanity as a species play about 3 billion hours of videogames a week. This paper dispels the myths and sensationalised negative tabloid headlines that videogames are bad by presenting the latest research showing that videogames can help fight depression, improve brain function and stimulate creativity; that gamers have higher levels of family closeness and better attachment to school; and that videogames help boys and young men to relax, cope and socialise. Children and adolescents deliberately choose to play videogames in the knowledge that they will feel better as a result, and videogame play allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. The potential benefits of videogames to the individual and to society are yet to be fully realised. However already videogames are helping many gamers to flourish in life.

Original languageEnglish
Pages52-61
Number of pages10
DOIs
Publication statusPublished - Sept 2014
Externally publishedYes
Event28th International BCS Human Computer Interaction Conference: Sand, Sea and Sky - Holiday HCI, HCI 2014 - Southport, United Kingdom
Duration: 9 Sept 201412 Sept 2014

Conference

Conference28th International BCS Human Computer Interaction Conference: Sand, Sea and Sky - Holiday HCI, HCI 2014
Country/TerritoryUnited Kingdom
CitySouthport
Period9/09/1412/09/14

Bibliographical note

Publisher Copyright:
© The Authors.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • Depression
  • Flourishing
  • Mental health
  • Obesity
  • Social
  • Videogames
  • Violence
  • Wellbeing

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