Virtual reality

Max Ortiz-Catalan, Sharon Nijenhuis, Kurt Ambrosch, Thamar Bovend’Eerdt, Sebastian Koenig, Belinda Lange

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

12 Citations (Scopus)

Abstract

This chapter provides an overview on the use of Virtual Reality (VR) in rehabilitation with respect to recent neuroscience and physical therapy reviews of individuals with motor impairments. A wide range of technologies have been employed to provide rehabilitation supported by VR. Several studies have found evidence of the benefits of VR rehabilitation technologies. However, support for their efficacy is still limited due the lack of generalizable results and the uncoordinated effort of many individual, heterogeneous studies that have been conducted. Although VR has clear potential as a rehabilitation tool to improve treatment outcomes, future trials need to take into account the individual perspective of each patient group and consolidate research methodologies across trials to allow for stronger conclusions across the heterogeneous field of neurorehabilitation. Interventions must be designed with a strong focus on the patient’s needs and clinical outcomes, rather than on the technology available to the clinician.

Original languageEnglish
Title of host publicationEmerging Therapies in Neurorehabilitation
EditorsJosé L Pons, Diego Torricelli
Place of PublicationHeidelberg
PublisherSpringer International Publishing
Chapter13
Pages249-265
Number of pages17
ISBN (Electronic)978-3-642-38556-8
ISBN (Print)978-3-642-38555-1
DOIs
Publication statusPublished - 2014
Externally publishedYes

Publication series

NameBiosystems and Biorobotics
Volume4
ISSN (Print)2195-3562
ISSN (Electronic)2195-3570

Keywords

  • Game-based rehabilitation
  • Neurorehabilitation
  • Video games
  • Virtual reality

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