Abstract
Virtual reality (VR) technology has seen a recent surge in market adoption for video games, movies, broadcasting of live events, and industries such as real estate and health care. This chapter focuses on evidence and technology released within the past 5 years to avoid discussing outdated or discontinued VR systems. It provides a pragmatic overview of VR technology, including its strengths and limitations, recent research and system development, and future perspectives. The widespread appeal of VR in society, untethered hardware, and integration of VR accessories, tracking devices, and psychophysiological monitoring are among the topics that have pushed VR into the spotlight, even in non traditional VR markets such as rehabilitation psychology. The chapter provides an updated view of VR as a natural fit for clinical use, highlighting key features that can positively impact rehabilitation outcomes and address social and vocational aspects of cognitive rehabilitation. (PsycInfo Database Record (c) 2020 APA, all rights reserved)
Original language | English |
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Title of host publication | Handbook of Rehabilitation Psychology |
Editors | Lisa A. Brenner, Stephanie A. Reid-Arndt, Timothy R. Elliott, Robert G. Frank, Bruce Caplan |
Place of Publication | Washington, D.C, USA |
Publisher | American Psychological Association |
Chapter | 31 |
Pages | 521-539 |
Number of pages | 19 |
Edition | 3rd |
ISBN (Print) | 9781433829857 |
DOIs | |
Publication status | Published - 2019 |
Keywords
- Virtual reality technology
- VR
- health care
- augmented reality
- AR
- clinical use
- rehabilitation