@inproceedings{e6183b385058441c9ced3512b945ad92,
title = "Virtual reality for maritime archaeology in 2.5D: A virtual dive on a flute wreck of 1659 in Iceland",
abstract = "Public engagement with underwater cultural heritage presents a number of special challenges, particularly with regards to realism, authenticity and education. Digital archaeology specialists working in Adelaide, Australia have undertaken a collaboration with maritime archaeologists and museums in Reykjavik, Iceland to create a Virtual Reality (VR) diving experience based on Iceland's oldest identified shipwreck, Melckmeyt, a Dutch flute which sank in 1659. The experience was designed using a fully animated 2.5D VR environment, taking participants on a guided tour with a set time limit rather than offering an interactive experience. This approach maximises the sense of immersion in the underwater environment and replicates as closely as possible the experience of diving for the non-diver. This chapter considers the benefits of 2.5D VR compared to the more commonly applied 3D or interactive VR and argues that 2.5D VR offers significant potential benefits for museum use and ad hoc use for public engagement.",
keywords = "3D reconstruction, Iceland, Maritime Archaeology, Shipwrecks, Virtual Reality",
author = "John McCarthy and Kevin Martin",
year = "2019",
month = jul,
doi = "10.1109/IV-2.2019.00030",
language = "English",
series = "Proceedings - 2019 23rd International Conference in Information Visualization - Part II, IV-2 2019",
publisher = "Institute of Electrical and Electronics Engineers",
pages = "104--109",
editor = "Wyeld, {Theodor G} and Ebad Banissi and Anna Ursyn and {McK. Bannatyne}, {Mark W.} and Nuno Datia and Muhammad Sarfraz",
booktitle = "Proceedings - 2019 23rd International Conference in Information Visualization - Part II, IV-2 2019",
address = "United States",
note = "23rd International Conference in Information Visualization - Part II, IV-2 2019 ; Conference date: 15-07-2019 Through 18-07-2019",
}