TY - CHAP
T1 - Virtual rehabilitation
AU - Bayón-Calatayud, Manuel
AU - Peri, Elisabetta
AU - Nistal, Francisco Fernández
AU - Duff, Margaret
AU - Nieto-Escámez, Francisco
AU - Lange, Belinda
AU - Koenig, Sebastian
PY - 2016
Y1 - 2016
N2 - This chapter addresses the current state of the art of virtual rehabilitation by summarizing recent research results that focus on the assessment and remediation of motor impairments using virtual rehabilitation technology. Moreover, strengths and weaknesses of the virtual rehabilitation approach and its technical and clinical implications will be discussed. This overview is an update and extension of a previous virtual rehabilitation chapter with a similar focus. Despite tremendous advancements in virtual reality hardware in the past few years, clinical evidence for the efficacy of virtual rehabilitation methods is still sparse. All recent meta-analyses agree that the potential of virtual reality systems for motor rehabilitation in stroke and traumatic brain injury populations is evident, but that larger clinical trials are needed that address the contribution of individual aspects of virtual rehabilitation systems on different patient populations in acute and chronic stages of neurorehabilitation.
AB - This chapter addresses the current state of the art of virtual rehabilitation by summarizing recent research results that focus on the assessment and remediation of motor impairments using virtual rehabilitation technology. Moreover, strengths and weaknesses of the virtual rehabilitation approach and its technical and clinical implications will be discussed. This overview is an update and extension of a previous virtual rehabilitation chapter with a similar focus. Despite tremendous advancements in virtual reality hardware in the past few years, clinical evidence for the efficacy of virtual rehabilitation methods is still sparse. All recent meta-analyses agree that the potential of virtual reality systems for motor rehabilitation in stroke and traumatic brain injury populations is evident, but that larger clinical trials are needed that address the contribution of individual aspects of virtual rehabilitation systems on different patient populations in acute and chronic stages of neurorehabilitation.
KW - Game-based rehabilitation
KW - Neurorehabilitation
KW - Virtual reality
KW - Virtual rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=85021233024&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-24901-8_12
DO - 10.1007/978-3-319-24901-8_12
M3 - Chapter
AN - SCOPUS:85021233024
SN - 9783319248998
VL - 10
T3 - Biosystems and Biorobotics
SP - 303
EP - 318
BT - Emerging Therapies in Neurorehabilitation II
A2 - Pons, José L.
A2 - Raya, Rafael
A2 - González, José
PB - Springer International Publishing
CY - Switzerland
ER -