Virtual rehabilitation

Manuel Bayón-Calatayud, Elisabetta Peri, Francisco Fernández Nistal, Margaret Duff, Francisco Nieto-Escámez, Belinda Lange, Sebastian Koenig

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

4 Citations (Scopus)

Abstract

This chapter addresses the current state of the art of virtual rehabilitation by summarizing recent research results that focus on the assessment and remediation of motor impairments using virtual rehabilitation technology. Moreover, strengths and weaknesses of the virtual rehabilitation approach and its technical and clinical implications will be discussed. This overview is an update and extension of a previous virtual rehabilitation chapter with a similar focus. Despite tremendous advancements in virtual reality hardware in the past few years, clinical evidence for the efficacy of virtual rehabilitation methods is still sparse. All recent meta-analyses agree that the potential of virtual reality systems for motor rehabilitation in stroke and traumatic brain injury populations is evident, but that larger clinical trials are needed that address the contribution of individual aspects of virtual rehabilitation systems on different patient populations in acute and chronic stages of neurorehabilitation.

Original languageEnglish
Title of host publicationEmerging Therapies in Neurorehabilitation II
EditorsJosé L. Pons, Rafael Raya, José González
Place of PublicationSwitzerland
PublisherSpringer International Publishing
Pages303-318
Number of pages16
Volume10
ISBN (Electronic)9783319249018
ISBN (Print)9783319248998
DOIs
Publication statusPublished - 2016
Externally publishedYes

Publication series

NameBiosystems and Biorobotics
Volume10
ISSN (Print)2195-3562
ISSN (Electronic)2195-3570

Keywords

  • Game-based rehabilitation
  • Neurorehabilitation
  • Virtual reality
  • Virtual rehabilitation

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