Visual importance-biased image synthesis animation

Ross Brown, Binh Pham, Anthony Maeder

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Present ray tracing algorithms are computationally intensive, requiring hours of computing time for complex scenes. Our previous work has dealt with the development of an overall approach to the application of visual attention to progressive and adaptive ray-tracing techniques. The approach facilitates large computational savings by modulating the supersampling rates in an image by the visual importance of the region being rendered.This paper extends the approach by incorporating temporal changes into the models and techniques developed, as it is expected that further efficiency savings can be reaped for animated scenes. Applications for this approach include entertainment, visualisation and simulation.

Original languageEnglish
Title of host publicationProceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03
Pages63-70
Number of pages8
DOIs
Publication statusPublished - 1 Dec 2003
Externally publishedYes
Event1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03 - Melbourne, VIC, Australia
Duration: 11 Feb 200314 Feb 2003

Publication series

NameProceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03

Conference

Conference1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03
Country/TerritoryAustralia
CityMelbourne, VIC
Period11/02/0314/02/03

Keywords

  • Animation techniques
  • Image synthesis
  • Motion importance

Fingerprint

Dive into the research topics of 'Visual importance-biased image synthesis animation'. Together they form a unique fingerprint.

Cite this