Visualising Human Motion: a First Principles Approach using Vicon data in Maya

Theodor Wyeld, David Hobbs

    Research output: Contribution to conferencePaperpeer-review

    2 Citations (Scopus)

    Abstract

    This paper describes a first principles approach to understanding how 3D digital animation of human motion can be processed and produced from raw data, without the use of proprietary software. The paper describes how students collected motion data using a custom marker set, how this was used to create a point cloud, how errors were corrected, and finally how the skeleton was rigged, skinned and modelled in Maya.

    Original languageEnglish
    Pages216-222
    Number of pages7
    DOIs
    Publication statusPublished - 31 Aug 2016
    Event20th International Conference Information Visualisation (IV 2016) -
    Duration: 21 Jul 2016 → …

    Conference

    Conference20th International Conference Information Visualisation (IV 2016)
    Period21/07/16 → …

    Keywords

    • 3D animation
    • First principles
    • Human motion
    • Marker set
    • Maya
    • MEL.
    • Modelling
    • Point cloud
    • Vicon

    Fingerprint

    Dive into the research topics of 'Visualising Human Motion: a First Principles Approach using Vicon data in Maya'. Together they form a unique fingerprint.

    Cite this