TY - JOUR
T1 - 'You do the math': Mathletics and the play of online learning
AU - Nansen, Bjorn
AU - Chakraborty, Kabita
AU - Gibbs, L
AU - Vetere, Frank
AU - MacDougall, Colin
PY - 2012/11
Y1 - 2012/11
N2 - This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children's technology use in Melbourne, Australia. We explore the experience, governance and commerce of children's Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education. In analyzing the interaction between students and this software, this article deploys two key concepts in technology studies - affordance and technicity - to develop a relational understanding of Mathletics play. This conceptualization of play, which accounts for the playability or give of a technology, helps to illuminate some ways in which the aesthetics, functionality, and materiality of this online application accommodate a number of - and often competing - uses, interests and values: parental anxieties, pedagogical concerns and corporate stakes.
AB - This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children's technology use in Melbourne, Australia. We explore the experience, governance and commerce of children's Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education. In analyzing the interaction between students and this software, this article deploys two key concepts in technology studies - affordance and technicity - to develop a relational understanding of Mathletics play. This conceptualization of play, which accounts for the playability or give of a technology, helps to illuminate some ways in which the aesthetics, functionality, and materiality of this online application accommodate a number of - and often competing - uses, interests and values: parental anxieties, pedagogical concerns and corporate stakes.
KW - Affordance
KW - counter-play
KW - educational software
KW - free labour
KW - Mathletics
KW - online learning
KW - play
KW - technicity
KW - Web 2.0
UR - http://www.scopus.com/inward/record.url?scp=84867663233&partnerID=8YFLogxK
U2 - 10.1177/1461444812442926
DO - 10.1177/1461444812442926
M3 - Article
SN - 1461-4448
VL - 14
SP - 1216
EP - 1235
JO - New Media and Society
JF - New Media and Society
IS - 7
ER -